

Publicity Campaign for Bethesda
The Meduzarts team have to create the nice character for Dishonored. We receive the inGame model from Bethesda.
I was in charge to lead the character development of all images. I re sculpt many object to be able to fit the character in a 10k resolution image. I use Zbrush for the scratch details, clothing and to tweak the pose. I did the Uv Layout, add little details over the entire images.
Software: Softimage XSI, Maya, Zbrush and Photoshop.
Publicity image for Dishonored@ 2011-2012 Bethesda Softworks LLC.. All Right Reserved. - Meduzarts

corvo
Click for the full size images.
Publicity image for Dishonored@ 2011-2012 Bethesda Softworks LLC.. All Right Reserved. - Meduzarts

Corvo
Click for the full size images.
Publicity image for Dishonored@ 2011-2012 Bethesda Softworks LLC.. All Right Reserved. - Meduzarts



