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305408_1258652330_large.jpg

- Avatar the game

305408_1258652330_large.jpg
  Publicity Campaign for Ubisoft   The Meduzarts team have to create nice character for James Cameron’s Avatar: The Videogame. We receive the sculpt concept art by Ubisoft. We tweak the asset model and texture to create a 10k resolution image. The ch

Publicity Campaign for Ubisoft

The Meduzarts team have to create nice character for James Cameron’s Avatar: The Videogame. We receive the sculpt concept art by Ubisoft. We tweak the asset model and texture to create a 10k resolution image. The character was create before the movie release. We did'int have reference to build the asset.

I was in charge to lead the character development. I use Zbrush for the pores, scratch details, clothing, facial expression and to tweak the pose. I did the Uv Layout, add little details over the entire images.

Software: Softimage XSI, Maya, Zbrush and Photoshop.

 

 

 

 

 

 

 

 


James Cameron's Avatar: The Game@ 2009 Ubisoft Entertainment. All Rights Reserved. - Meduzarts

Beydaamo

Beydaamo

Click for the full size images.

James Cameron's Avatar: The Game@ 2009 Ubisoft Entertainment. All Rights Reserved. - Meduzarts

 

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305408_1258652330_large.jpg
  Publicity Campaign for Ubisoft   The Meduzarts team have to create nice character for James Cameron’s Avatar: The Videogame. We receive the sculpt concept art by Ubisoft. We tweak the asset model and texture to create a 10k resolution image. The ch
Beydaamo
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Digital Model Creative, 455 Rue Malo, Saint-Mathieu-de-Beloeil, QC, J3G 0B5, Canada1.514.791.8664info@digitalmodelcreative.com