

Mokko Studio contact me to create the intro creature of the show.
I model the Vulture. In collaboration of Marc-André Baron who was in charge to do the Rig. The model was done in 2 weeks include in Zbrush fine details work, UV's and Maps extraction, Displacement, Cavity and some specific extra ask by the client.
Riddick © 2013 Universal Pictures Entertainment One

Riddick © 2013 Universal Pictures Entertainment One

Riddick © 2013 Universal Pictures Entertainment One

Vulture Shade
Click for the full size images.
Riddick © 2013 Universal Pictures Entertainment One

Click for the full size images.
Riddick © 2013 Universal Pictures Entertainment One

Click for the full size images.
Riddick © 2013 Universal Pictures Entertainment One

Click for the full size images.
Riddick © 2013 Universal Pictures Entertainment One

The Zbrush Polygroup determine the uv maps to be use for the displacement and texture. I cut strategically the Vulture in 8 peaces. This technique can give me the possibility to add more details where I really need it. Each polygroup have around 15 millions polygons for a total of 120 millions poly for the entire creature.
Riddick © 2013 Universal Pictures Entertainment One

Click for the full size images.
Riddick © 2013 Universal Pictures Entertainment One

Riddick © 2013 Universal Pictures Entertainment One










